[8] URAHARA: Art Theft and the Value of Online Art


Note: This write-up is part of a series of posts that pay homage to the best moments in 2017 in anime (and everything related).

ss (2017-11-15 at 11.00.48)

The process of creation is really difficult. When something is made, you often can’t see or even understand the work behind it. In the case of a drawing for example, every shape, colour, subject and many other things can be different depending on the experience, preference and even mood of the artist. A creation is highly personal and it can’t exist without a creator, so as we indulge in their crafts we should also respect the respective authors. Unfortunately, not many people are aware or follow this concept, bringing thus a lot of discomfort to the artists who put so much effort in what they do.

Continue reading

Advertisements

[9] Magical Circle Guru Guru: Nostalgic Memories Rebooted


Note: This write-up is part of a series of posts that pay homage to the best moments in 2017 in anime (and everything related).

Guru_Guru_2017-5973c2e18ab2d

When I was a kid and still watched television, cartoons were obviously at the center of my attention. While Pokémon and Dragon Ball were the ones I watched the most, I basically saw everything that was available on the channels that aired them. This meant that whether I liked them or not, I absorbed everything that was thrown at me, sometimes without even comprehending what was going on. Probably this is what happened when I was watching Guru Guru – Il Girotondo della Magia or, as it is known in Japan, Mahoujin Guru Guru.

Continue reading

[10] Nanoha: A Story for the Generations


Note: This write-up is part of a series of posts that pay homage to the best moments in 2017 in anime (and everything related).

5dbeeb372c0fad998ca3995e55cede03.jpg

Sometimes when you read a story you start wondering not about the main plot, but the side-characters. Especially in visual novels, the protagonist is usually the least interesting character because they can’t afford to have too much personality, if they had there would be a higher probability of the readers not liking them, which is a bad thing cause the MC is the person that comes up in the story the most. This means that writers give the most varied personalities to side characters, and if they’re done right they could attract the reader’s attention even more than the story itself, and they start to wonder what kind of story would happen if this side character were instead the protagonist, maybe also in another kind of story. This is probably what Masaki Tsuzuki thought of Nanoha, a simple sister character in a generic visual novel called Triangle Heart.

Continue reading

[11] DJ Tonkatsu Agetarou: I Wanna Be Like Them Too!


Note: This write-up is part of a series of posts that pay homage to the best moments in 2017 in anime (and everything related).

 

ss (2017-11-20 at 05.50.06)

Back in elementary school I used to copy Pokémon card illustrations on paper and then give the finished work to my classmates, who would then ask for more drawings of their favorites. Even if it was for a short amount of time (and the quality wasn’t really that great) everyone seemed to appreciate the effort and I felt happy while doing it. I somehow introduced to myself and my classmates the concept that drawings didn’t belong only on those tiny little cards, and this was a reason of excitement for us all. Thinking back to these moments I don’t remember why I did it, I was never the kind of kid that would make drawings at home or in class. Yes I scribbled on my notebooks, but those were mostly random abstract stuff born out of class boredom than an effort to give shape to my thoughts. But I always had a big of interest in video games and was fascinated with its worlds. I wanted to be part of them, but didn’t really know how to do it.

Continue reading

[12] Thoughts on Earthbound


Note: This write-up is part of a series of posts that pay homage to the best moments in 2017 in anime (and everything related).

ss (2017-12-12 at 06.54.31)

Already breaking the rules and talking about a video game instead of anime eh? As long as it gets me to write something I’m gonna overlook it! The days preceding the “12 days of Anime” writing challenge I decided to block access to my most visited sites not to waste time. This means that I had finally time to write these posts, so I got to work and finished Earthbound, and it was worth it.

Continue reading

Thoughts on The Legend of Zelda: Majora’s Mask


Note: This post contains major spoilers of Majora’s Mask, continue only if you’ve finished playing the game or have no problems with spoilers.

Majora’s Mask is a strange game, even stranger if you know the circumstances that brought it to light. In interviews made to the developers, one of the first thing said about it is that, differently from any other Zelda game, this was made in the time span of a year, after Ocarina of Time. Their previous installation was a commercial success, and as we now know it entered the Pantheon as one of the most important games of all time. Despite all of this, there still was an inch of dissatisfaction there, as if they didn’t achieve everything they wanted to do. Character models, the day-night cycle, game items etc. were all elements Aonuma and his staff were really proud of, so much that all the work put into it still didn’t feel fully realized in the finished version of the game. It didn’t take long for them to decide to ditch the initial project of remaking OoT for the Nintendo 64DD and choose to make an entirely new game.

Well, not entirely new.
 
111

Continue reading

Masterclass with Shinichirō Watanabe – Cartoons on the Bay 2017

Immagine

What a great event Cartoons on the Bay was: we got to see a lot of movies, listen to professionals talk about their work and much more, all for free! But I’m not here to talk about the event, because thanks to the people of animeclick.it I managed to get my hands to a video that recorded the full masterclass made by none other than Shin’ichiro Watanabe!

Before starting I want to say some things: I’m not a pro, my English isn’t the best and unfortunately I don’t have an editor that can correct my prose. That said I made sure that the concepts of the text you’re going to read are faithful to the original.

There was also a Q&A Session, but I’m going to translate it in another moment not too far in the future. Now I hope you enjoy this read, a lot of interesting things were said about one of the most important directors in Japanese history, ranging from his first days as a product manager to the inception of his most famous work Cowboy Bebop.

Continue reading